05.12.2019 0 Comments
One of the elements in MMO are the functions of so called sharding and layers.
They are designed to work with the number of players on the servers —
zoom in, zoom out, or just control. With proper operation of these
what happens when players move to «layers» with a low population or
on the contrary, they create the effect as if they are not in these locations.
However, now there are suspicions that layering mechanics in WoW Classic either
broken or just working with overload-many players report that
the supposed areas with a lot of players seem to be cities-
There is no cause for concern yet. Recently, a leading engineer-programmer
Blizzard’s Brian Birmingham talked about what feature thresholds are
server fillings were lower than those that will be available in the release version.
So this problem should be fixed by the release.