One of the elements in MMO are the functions of so called sharding and layers.

They are designed to work with the number of players on the servers —

zoom in, zoom out, or just control. With proper operation of these

what happens when players move to «layers» with a low population or

on the contrary, they create the effect as if they are not in these locations. 

However, now there are suspicions that layering mechanics in WoW Classic either

broken or just working with overload-many players report that

the supposed areas with a lot of players seem to be cities-

ghosts. 

There is no cause for concern yet. Recently, a leading engineer-programmer

Blizzard’s Brian Birmingham talked about what feature thresholds are

server fillings were lower than those that will be available in the release version.

So this problem should be fixed by the release.

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